a daily question, a unique circle, a new conversation.

founding researcher + product strategist.
working with the brilliant minds of Michael Hemker and Cannon Kissane since January 2026

proximity disappears after college; apparently, so does the spark in conversation.

New grads are struggling with the physical and emotional distance that acts as another member of their once-close college friendships. Being exposed to the minutiae of everyday life made them feel closer to those they hold close.

adult conversation is missing structure, permission, and randomness.

The current state of digital media is failing to keep relationships warm. Conversation is the first space in which two people are confronted with a palpable emotional distance, despite their strained efforts. These social and digital failures create a need for assistance bringing the spark back.

coming may 29th to an app store near you

Come one, come all, and, hey, bring a friend with you.

me? establishing product growth through UX research

Developed prompt ranking bias sorter with Claude Code, tracking app usage through diary study and performance metrics, spearheading generative research directions for limbo.

informing feature design

some of my key insights:


1:1 -> design for intimacy, groups -> design for play, individual -> design for curiosity


digital intimacy comes from inclusion within a small group that exists within a larger ecosystem -> included Explore feature to imitate larger space without sacrificing small-group connection


between personal, hypothetical, debate, and opinion questions, personal and hypothetical strike the best balance between interest, intrigue, and time to thoughtfully respond + engage. we're 70% personal & 30% hypothetical for the Daily, and 100% ragebait for Daily Opinion + Lightning Round

developing product identity through branding

Bringing serendipity back into conversation is not just a sketchy tagline; it's a movement leveraging Gen Z's inclination towards the random, the outrageous, and the deeply unserious. If we want people to talk, we'd better give them something to talk about, right?


Limbo tackles an awkward, grounded, gritty phenomenon that embraces the inevitable gaps in distanced connections; an aggressively social hyper pop futurism aesthetic is our collective way of catching your attention, breaking the barrier to subtly telling each other "I Miss You" in a way that is unbearably human and unbearably real.


I used AI image generation to ground these concepts in the reality we want to live in: young adults viewing the world around them as a series of conversations, making the barrier to talking to those you haven't spoken to in ages all the less intimidating.