Limbo: Keeping Post-Grad Friendships Active Through Asynchronous Micro-Interactions

Taking a daily prompt social space from 0-to-1 on the iOS App Store—validated through needfinding, competitive audits, interactive prompt ranking, and a live campus launch.

Project Overview

Role
Sole UX Researcher
Team
3 People (1 UXR, Product Design, React Native Engineering)
Timeline
22 Weeks (Jan – Jun 2026) | Capstone Project
Platform
Live on the iOS App Store
Four friends around a table, each holding a phone showing the same daily Limbo prompt — 'What's something that everyone loves that you still don't get the hype about?' — with a locked answer field.
Limbo in the wild — a circle answers the same daily prompt, each response locked until everyone posts.

Overview

When young adults graduate college and scatter across cities, they lose the forced proximity that naturally sustains relationships. Staying in touch often degrades into awkward, high-effort catch-up calls or silent social media scrolling.

Limbo was created as a low-friction protocol for post-grad friendships. Designed to support both 1-on-1 friendships and close-knit groups, Limbo delivers daily, low-stakes prompts (text, drawings, photo proofs, and opinion debates) that grant friends social permission to interact effortlessly without needing a major life update to reach out.

My Role & Key Impact

End-to-End Research Ownership

Served as sole researcher across a 4-stage pipeline: needfinding interviews (n = 11 team total; n = 2 deep-dive 90-min sessions led individually), a Private Spaces in Public Media survey (n = 23), a Claude-powered prompt preference test (n = 18 + follow-up interviews), and 7-day beta testing diary waves.

Product Mechanics Strategy

Balanced 1-on-1 and group utility—designing Direct Message replies for intimacy, locked prompt mechanics to drive low-effort engagement, and multi-modal input styles (Draw Mode, Scrapbook grid).

Generative Branding & Guerrilla GTM

Led the research-backed launch campaign—using generative AI to create a gritty, high-contrast brand mood board, placing 24 provocative prompt posters across graduate housing, and activating campus touchpoints.

Special Thanks: Grateful to my founding teammates and project coaches who collaborated on bringing Limbo from raw concept to a live App Store product.

01 — Problem & Audit

The Post-Grad Friendship Gap & Competitive Audit

Through foundational interviews with recent grads (Stanford, SDSU), we mapped the core barriers to post-grad social connection: high activation energy, lack of shared daily context, and fear of being overbearing.

Competitive Analysis: Daily Check-In Mechanics

To understand how existing platforms attempt daily engagement, I conducted a competitive audit of platforms like BeReal and Candle:

The Flaw in Existing Models

Daily notification mechanics often devolve into broadcast performance or obligation.

The Private Space Opportunity

Survey synthesis showed that while public feeds (Instagram) feel performative ("milestones"), intimate connections thrive in private, lower-exposure spaces (Close Friends, Finstas) where users can share unpolished, everyday moments.

Landscape scan · daily cadence vs. private intimacy

Daily-posting cadence

Apps built on a once-a-day ritual to post.

BeReal Candle Snapchat Instagram Stories

Prompt- & privacy-based intimacy

Where people already share unpolished, close-circle moments.

Instagram Close Friends Finstas / spam accounts Snapchat private stories

The open space

No incumbent combined a daily prompted ritual with a genuinely private, low-exposure circle. Broadcast apps push performance; private spaces lack a reason to show up each day. Limbo sits in the gap: a prompted daily reason to reach out, held inside a small trusted circle.

02 — Research Pipeline

Mixed-Methods Strategy & Execution

I designed an iterative research pipeline matching methodology to each stage of product maturity:

01

Needfinding Interviews (n = 11 Total Team; n = 2 Individual 90-Min Deep Dives)

Conducted extensive 90-minute qualitative interviews with recent Stanford and SDSU grads to map emotional friction, loss of proximity, and communication decay after college.

02

Private Spaces in Public Media Survey (n = 23)

Distributed across Reddit and community mailing lists to analyze how young adults construct digital intimacy and differentiate public broadcasts from private friend circles.

03

Interactive Preference Sorter & Interviews (n = 18)

Research Engineering: Built a custom interactive prompt sorter in Claude to run head-to-head preference rankings across 4 prompt categories (Hypotheticals, Opinions, Personal, and Debates), pairing each test with a 1-on-1 qualitative interview.

04

7-Day Beta Diary Waves

Deployed early App Store builds to test daily response behavior, track prompt skip rates, and gather daily diary feedback.

Four stages · methodology matched to product maturity

01

Needfinding Interviews

n = 11 · 2 deep dives

90-min qualitative sessions mapping post-grad friction.

02

Private Spaces Survey

n = 23

How young adults construct digital intimacy.

03

Preference Sorter

n = 18 + interviews

Claude-built head-to-head prompt ranking.

04

Beta Diary Waves

7-day builds

Live response behavior and skip rates.

03 — Insights & Mechanics

Finding 1: Designing for Intimacy vs. Designing for Play

What I Found: Research revealed a clear divide in user expectations—one-on-one interactions required high intimacy, while group settings required playfulness and low pressure.

What We Built:

  • Private Comments as Direct Messages: Commenting on a friend's prompt answer opens a private 1-on-1 DM rather than a public thread, fostering direct conversation.
  • Playful Input Modes: Added a Drawing Canvas, binary debate sliders, and group game modes to keep group interactions light.

Qualitative synthesis · “what's the mental imagery when users answer a prompt?”

Handwritten affinity map titled 'Contextual Feel' clustering the mental imagery of Limbo prompts into 1:1 nature (casual, intimacy, active exploration) and group contexts (meal, setting, candor). Handwritten synthesis translating prompt imagery into design principles: one-on-one means depth; group means play and fun; and quick-yet-personal for less close relationships.

My hand synthesis of how users pictured answering prompts resolved into three design principles — 1-on-1 = depth, group = play, and quick-yet-personal for looser ties — which drove the intimacy-vs-play split above.

Finding 2: Prompt Taxonomy & Overcoming the "Icebreaker" Stigma

What I Found: In the preference ranking study, Personal and Opinion prompts ranked significantly higher than generic icebreakers. Participants noted that generic "conversation starters" felt clinical and awkward when used with existing friends.

What We Built: Curated a master prompt taxonomy focusing on creative, surprising angles (e.g., "What's your most unfair ick?" or "If you woke up in someone else's body, how would you convince your loved ones?") rather than basic interview questions.

Prompt favorability ranking · avg score out of 12 · n = 10 participants

1Random hobby8.7
2Someone else's body8.6
3Lowkey scared7.7
4Alternate timeline7.3
5Best advice7.2
6Define a sport7.2
7Least fav person6.8
8Top 5 songs6.0
9Hot dog4.3
103-track run3.3

Where they pictured asking these

dinner with friends late-night car ride brunch / coffee locker room campus meal party game

Wording sensitivity

“lowkey” divides — softens for some, trivializes for others political phrasing avoided niche references excluded non-fans

How they described the set

bold niche thought-provoking amusingly controversial endless argument fuel get-to-know-you deeper

In-person vs. on an app

more honest in person app = more reflective, less expansive human element changes answers app pressures shorter replies

Finding 3: Solving the Cold-Start Problem with Lock Mechanics & Profile Scrapbooks

What I Found: Beta testing showed that when users logged in and saw an empty feed, engagement stalled. Seeing friends' answers was the primary motivation to open the app.

What We Built:

  • Lock Mechanism: Users must post their own daily response to unlock and view their friends' answers for that day.
  • Profile Scrapbooks: Created a personal archive grid of past prompt answers and pinned memories, giving users content to explore even when friends were inactive.
Four Limbo screens: a tiered anthology unlock screen, a profile with scrapbook and streak, a daily archive of answered prompts, and a locked daily prompt requiring an answer to reveal friends' responses.
The lock mechanic (answer to unlock friends' responses) paired with the Profile Scrapbook — a personal archive that gives solo users something to return to even when friends are quiet.

Prompt pool · 30 prompts across 3 tiers

The First 30 Prompts

From the bias-sort concept testing, I built the launch pool as three tiers, each testing a different assumption — how edgy was too edgy, how personal was too personal, and when a low-effort answer stopped being engaging. Even single words mattered:

Without

“What are you still scared of?”

Feels heavy. People expect a big vulnerable answer. Ranked lower overall.

With “lowkey” · ranked #3 overall

“What are you lowkey still scared of?”

People sit with it longer. Surfaces subconscious fears without raising the stakes.

T1Low floor, high ceiling

Easy to answer with potential for surprise — designed to ease people onto the platform with minimal friction.

Personal

Random hobby you've always wanted to try?

Hypothetical

Woke up in someone else's body — how do you prove it's you?

Hypothetical

25 hours in a day — what do you do with the extra hour?

Debate

Is a hot dog more of a taco or a sandwich?

Hypothetical

What are you doing in the alternate timeline closest to this one?

T2Push the envelope

Taboo, targeted, edgy — tests how users respond to higher social stakes and whether platform context suppresses honesty.

Taboo

Who's your least favorite person?

Personal

Fastest way you've ever lost someone's trust?

Personal

Share a Notes app deep cut.

Targeted

Pick a friend — give them $1K. What's the first thing they'd do?

Personal

What have you normalized that probably isn't normal?

T3Go deeper

Most personal — tests whether vulnerability increases with platform familiarity and trust built over time.

Personal

What are you lowkey still scared of?

Personal

What would you forgive that you'd never admit out loud?

Personal

Who gave you the best advice you've ever received?

Personal

What's something about you people don't ask about enough?

Personal

What small thing in a conversation do you always notice?

04 — Go-To-Market & Launch

Research-Backed Campus Takeover & Generative Brand Strategy

To transition Limbo from a digital prototype into a real-world social movement, I translated research principles directly into our Go-To-Market (GTM) strategy:

AI Generative Brand Exploration

Used AI image generation tools to prototype a bold, raw, and high-energy visual identity—building mood collages for subway ads, apparel patches, and pop-up experience concepts.

Targeted Campus Poster Takeover

Selected 24 top-performing research prompts and printed them on bright, high-contrast paper. Posted them overnight across high-friction transition locations—graduate residences, all-gender restrooms, library stacks, and student unions.

Interactive QR Entry

Each poster featured a QR code allowing students to answer the prompt instantly and view live campus responses without download friction.

'Limbo on campus' launch collage — bright high-contrast prompt posters with QR codes taped across graduate residences, dining halls, restrooms, and light poles, alongside the in-app Campus Voices live-prompt screen and launch event page.
The campus takeover — 24 research-selected prompts on high-contrast posters, each with a QR code to answer instantly and see live campus responses without download friction.

Generative brand world · AI-visualized in real-world contexts

AI-generated brand image: a Limbo-branded phone booth on a city street where a woman answers a rotary phone as friends wait. AI-generated Limbo brand image in a real-world context. AI-generated Limbo brand image in a real-world context. AI-generated Limbo brand image in a real-world context. AI-generated Limbo brand image in a real-world context.
AI-generated Limbo brand image in a real-world context. AI-generated Limbo brand image in a real-world context. AI-generated Limbo brand image in a real-world context. AI-generated Limbo brand image in a real-world context.

Reflection & Limitations

Key Takeaways

0-to-1 Systems Thinking

Building a successful social product requires evaluating the full ecosystem—combining behavioral research, UI mechanics, brand atmosphere, and real-world onboarding tactics.

Value of Proactive Research Engineering

Building custom tools (like the Claude prompt sorter) allows researchers to gather quantitative preference data quickly without waiting for full engineering builds.

Study Limitations

Unmeasured Long-Term Retention

While cohort onboarding succeeded during launch, tracking 30-day longitudinal retention was constrained by the 22-week capstone timeline.

Early Needfinding Constraints

Initial deep-dive qualitative interviews relied on a small sample (n = 2 led individually out of n = 11 team total), requiring heavy validation through broader survey distribution (n = 23) and beta feedback.